Saturday, October 23, 2010

Cuba Board Game Review

Rum, banks, hotels and a golf course or two. Well, that's life! You get to control these and other aspects of business and government in pre-revolutionary Cuba. Use your workers, architects, artisans and the Mayor to develop and run several companies in this tropical paradise. harvested products, ship products, to provide tourists and the control of the government to defeat the state of competition and the most powerful man in Cuba!

Cuba is a strategic board gameboth mechanical and design in Puerto Rico and Endeavor. The game takes place in pre-revolutionary Cuba, and your goal is to become the most influential person in the island. Starting with your original site full of resources and cultures, you must decide how to maximize corporate profits and gain the greatest influence to grow in the government.

It could be the production of sugar and its conversion into rum and then shipping out of focus. It could also focus on commoditiesproduce and deliver to the post. Not interested in the physical supply chain? You can concentrate on the construction of boarding houses, hotels and golf courses. Or you can take control of banks and the market and to bribe your way to victory! There are many ways to win in this game.

The gameplay revolves mainly to Cuba from five types of actions or roles that you can play. You start the game with a 4 3 x plot. Each box can produce in the country contain a product or a resource that sugar,Citrus fruit, water, bricks and wood. To create these objects using the involvement of employees or action. Place workers in every field of your country, and check all the buildings and produce resources and cultures of the places that share a row or column with the square of the workers. So if you produce more of citrus in this train, you should place the worker in a square that shares a row or column with two pieces of citrus.

The next role, you can use, is the architect that allows you to build buildingscosts by paying their resources. There are 25 buildings in the game, most of which are unique and limited. These buildings produce a variety of effects, such as the conversion of sugar into rum, the conversion of objects to win points or money, or points to win the debt or cash. There are also special buildings, the movements of the ship, veto control edicts and increase your influence in the government. The construction of buildings necessary for you to bring the tile building on a property space on your land,effectively reduce the amount of equipment and resources to produce your country. Since there are a limited number of these buildings, you must approach your liquid enough to build buildings based on what your opponent. The architect can also directly victory points to win, instead of constructing a building.

The role of Foreman, you can increase the capacity of all the buildings that use is enabled on the row and column of your Worker. The role of women in business, pleasebuy and sell plants and goods to market. Here you can sell things for money or buy more goods or converted into other products. The market in this game is organic and will depend on the actions of the players. If a large quantity of a commodity is sold on the market, the purchase and sale price is cheaper. The entrepreneur also has an alternate, a free resource or harvest.

The fifth and final role is the mayor, which allows you to ship your products. There are3 ships sit in port, with more on the way to Cuba every ship accepted 5 specific products. Shipments of these products, you earn points. to provide products for the ship, which was the longest meeting in port for most points in victory. The mayor also has an alternative way that allows cash.

The problem is that there are 5 roles, but only 4 of them in each round. The order of play is also important to play as a teamThe role of 'order until everyone has played all 4. The 5 roles also affect the value, and the mayor have the greatest impact, and the workers have less. Players compare the 4th and last role he played in this turn, and the player with the stronger role is played by a new player to start.

The map of the role, which was not played in this round is also important because they affect how many votes you get in Parliament. Players to link the value of their influenceThe map does not want to play with an "incentive" cash is added, and this is their final overall grade. The player with the highest score will be in place Step 2 of 4 of the statutes or ordinances that are available in each round. This includes provisions that reward in cash or goods to win points, and those to be good for you in a matter of profits to spend. There are also laws that some change some of the rules. Control of the statutes adoptedIt is important to reward, because it is a style of play much more than others, and you always want the right to active status to increase your chances of winning. The game lasts 6 rounds, after which the player with the most victory points wins the game.

Cuba takes some of the more interesting mechanics and rules of the best games out there, and combined to create a package that somehow works beautifully. The premise is very interesting, too. Who does not knowwant to be in control of rum factories, hotels, banks and the corrupt government of a tropical paradise? It 's like the hit computer game Tropico, but in the form of board game. It' also supported by a new set of new expansion sets that add and maintain the mechanics of the game.

Complexity: 3.5/5.0

Total time: 1.5 to 2 hours

Number of Players: 2 to 5 players

You can read more about Cuba http://www.ageofboards.com/cuba.html

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